So it makes sense that they are also progressing and getting stronger. Since the other members of the Batman family are always present in some way in the background, while you're out in the world fighting crime or unraveling the mystery, they don't stay inactive. It also stays very coherent in terms of our narrative. Since the story progression is shared between all the characters, it also makes sense that you don't have to level them up from scratch every time you want to switch. The game allows you to switch to a different character pretty much any time you want, as long as you go back to The Belfry to do so. Executive Producer Fleur Marty discussed some of these changes in an interview with GamesRadar. It still plays like a melee brawler with gadgets thrown into the mix, but combat has also been redesigned in a way that complements co-op play. If you played the Batman: Arkham series, the mechanics in Gotham Knights should feel familiar.
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